- Ww Monk Dmg Poor Fa 8.1 Pro
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EDIT: After the release of BoD I was able to kill him again quite easily with ilvl 378, ww monk:) As of the first week of 8.1 he hits like a truck - had no problem soloing him with 347 ilvl before (8.0), right now he takes me down quite easily in first 20 seconds of the fight. Windwalker Monk- Max DPS: 45.7k DPS. Not bad for starting out as a dance from Pandaria. Impressive on AoE and big cleaves as well as quick mobility, WW Monks dominated the first seasons when it came to Mythic +. Our Battle for Azeroth Talent Calculator is now up! Check out all of the new and changed talents datamined for the expansion. R r Check out our other Battle for Azeroth Build 25902 datamining: r. Ride the tides of war with a pair of murloc-ified faction leaders: Finduin (for Alliance heroes) and Gillvanas (for the Horde!). Plus, bundle up for your next trip to the icy mountains with the whimsical Wendigo Woolies transmog.
This PvP guide is currently archived and will be replaced in an upcoming site update.
The below Stat Priority recommendation is automatically generated through statistics from the best Windwalker Monk players in competitive PvP, updated frequently. Use this guide for insight on what stats the most successful PvP Windwalker Monk players are currently focusing on.
Versatility > Haste > Crit >= Mastery > Bonus Armor
Primary stats such as Stamina and Agility are not included in priority as it is difficult to determine the value of them through analyzing data from PvP leaderboards. However, knowing the value of secondary stats is highly usable as the majority of enchants, gems, consumables and gear stat differentiations are focused on secondary stats.
With that being said, Agility is very powerful and perchance rivals or surpasses the value of Versatility in PvP.
With that being said, Agility is very powerful and perchance rivals or surpasses the value of Versatility in PvP.
Versatility
71.14% of the top PvP players focus on Versatility.
Versatility increases your damage, healing, and absorption done and decreases damage received.
Versatility increases your damage, healing, and absorption done and decreases damage received.
Haste
15.4% of the top PvP players focus on Haste.
Haste increases attack and spell casting speed, adds additional damage and healing to DoTsA spell or ability that does damage over time. and HoTsA spell or ability that heals over time., and reduces the GCDA universal cooldown activated by most abilities.. As a Windwalker, Haste increases your Energy regeneration.
Haste increases attack and spell casting speed, adds additional damage and healing to DoTsA spell or ability that does damage over time. and HoTsA spell or ability that heals over time., and reduces the GCDA universal cooldown activated by most abilities.. As a Windwalker, Haste increases your Energy regeneration.
Crit
6.97% of the top PvP players focus on Crit.
Critical Strike increase the chance for your spells and attacks to critically hit for additional damage and healing.
Critical Strike increase the chance for your spells and attacks to critically hit for additional damage and healing.
Mastery
6.3% of the top PvP players focus on Mastery.
Mastery provides a passive bonus to your character based on your specialization. Mastery Combo Strikes increases the damage of your abilities when they are not a repeat of the previously used abilitiy.
Mastery provides a passive bonus to your character based on your specialization. Mastery Combo Strikes increases the damage of your abilities when they are not a repeat of the previously used abilitiy.
Agility
Agility increases your attack power and the damage dealt by your abilities.
Stamina
Stamina increases your total health.
You set a dungeon on Mythic difficulty and enter the dungeon through the dungeon entrance (not Dungeon Finder). Meaning, you need to gather a premade party of 5 yourself or join a party. Best way to find or create one is via the Group Finder in game and click on Premade Groups/Dungeons.
When entering the Mythic Dungeon, you will see a Challenger’s Pedestal. This pole regulates the Mythic plus. If you leave it alone it will be a regular Mythic run. Think of Mythic plus as an upgraded version of Challenge mode.
Completing a Regular Mythic dungeon will reward you with a key.
How does Mythic plus difficulty work
For each keystone, the difficulty change so that all enemies will increase their health and damage by 10%.
At certain levels, affixes will be implemented. Affixes are extra buffs on enemies and debuffs on players to make it harder. These affixes will not be the same all the time. Instead, the affixes will change every weekly reset.
At the moment, there are 14 Affixes.
At level 4 (+3 Keystone)
Bolstering - Non-boss enemies will buff nearby allies' health and damage when defeated.
Raging - Non-boss enemies will enrage at low health, dealing double damage until killed.
Ww Monk Dmg Poor Fa 8.1 Pro
Sanguine – Shortly after death, non-boss enemies will leave a pool of blood on the ground, which grows to a 5yd radius over 2 seconds. This pool heals enemies and damages players for a % of their maximum health.
Teeming - Additional non-boss enemies are present throughout the dungeon; kill count requirement increased.
![8.1 8.1](/uploads/1/3/4/3/134384455/561108483.jpg)
Bursting - Non-boss enemies explode when they die, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks.
Fel Explosives - While in combat, enemies periodically summon an Explosive Orb that will explode if not destroyed.
At level 7 (+8 Keystone)
Decay - All players suffer damage over time while the challenge is active.
Necrotic - Enemy melee attacks apply a stacking debuff that deals damage and reduces healing received.
Skittish - Tanks generate much less threat.
Volcanic - Enemies cause eruptions of flame beneath the feet of distant players.
Quaking - Periodically, players will Quake, inflicting damage and interrupting nearby allies.
At level 10 (+9 Keystone)
Fortified - Non-bosses have significantly more health and damage
Tyrannical - Bosses have significantly more health and damage.
Grievous - While below 90% health, players are afflicted with Grievous Wound.
This debuff stacks.
Grievous Wound: Suffering 4% of a maximum health every 3 seconds.
You will bleed until healed past 90% of your maximum health.
This debuff stacks.
Grievous Wound: Suffering 4% of a maximum health every 3 seconds.
You will bleed until healed past 90% of your maximum health.
Level | Mythic mode | Extra Affixes | Health and damage increase (approx) |
Level 1 | +0 | No | |
Level 2 | +2 Keystone | No | 10% |
Level 3 | +3 Keystone | No | 20% |
Level 4 | +4 Keystone | Yes (1 Affix) | 30% |
Level 5 | +5 Keystone | No | 40% |
Level 6 | +6 Keystone | No | 50% |
Level 7 | +7 Keystone | Yes (2 Affixes) | 60% |
Level 8 | +8 Keystone | No | 70% |
Level 9 | +9 Keystone | No | 80% |
Level 10 | +10 Keystone | Yes (3 Affixes) | 90% |
Ww Monk Dmg Poor Fa 8.1 Download
How does the loot system on Mythic plus work
The main reward from mythic dungeons is the weekly chest you get.
Weekly chest reward
At every weekly reset, you will get a chest in your class order hall that contains a gear item reflecting the highest Mythic level you completed during the prior week
Keystone Level | End of Dungeon | Weekly Chest | Azerite Armor from Weekly Chest |
Mythic 2 | 345 | 350 | 340 |
Mythic 3 | 345 | 355 | 340 |
Mythic 4 | 350 | 360 | 355 |
Mythic 5 | 355 | 360 | 355 |
Mythic 6 | 355 | 365 | 355 |
Mythic 7 | 360 | 370 | 370 |
Mythic 8 | 365 | 370 | 370 |
Mythic 9 | 365 | 375 | 370 |
Mythic 10+ | 370 | 380 | 385 |
A good addon to use that will show the timers while doing the mythic plus dungeons is called GottaGoFast.
Latest news/Updates/changes regarding Mythic plus
From Wow Homepage 20170325
Mythic Keystone Dungeons at 7.2 Launch
With the release of Patch 7.2, we’re increasing the difficulty of (and rewards from) Mythic Keystone Dungeons. To help you prepare, we’d like to provide some clarity on what those changes entail.
After Patch 7.2 has been released, the minimum item level of the rewards found in the end-of-run chests will be as follows:
Mythic 2-3: 870
Mythic 4-5: 875
Mythic 6-7: 880
Mythic 8-9: 885
Mythic 10+: 890
Mythic 2-3: 870
Mythic 4-5: 875
Mythic 6-7: 880
Mythic 8-9: 885
Mythic 10+: 890
(Note: bosses in Mythic Dungeons run with no Keystone active will drop item level 865 gear.)
The minimum item level of the rewards in the weekly Challenger’s Bounty chest (found in your Order Hall) will be based on the highest difficulty Mythic Keystone dungeon you cleared that week, as follows:
Mythic 2: 875
Mythic 3: 880
Mythic 4: 885
Mythic 5: 890
Mythic 6: 890
Mythic 7: 895
Mythic 8: 895
Mythic 9: 900
Mythic 10+: 905
Mythic 2: 875
Mythic 3: 880
Mythic 4: 885
Mythic 5: 890
Mythic 6: 890
Mythic 7: 895
Mythic 8: 895
Mythic 9: 900
Mythic 10+: 905
So, if you clear a Mythic dungeon using a level 6 Keystone after the patch is released, you’ll see gear of at least item level 880 at the end of the run, and will get a piece of gear with an item level of at least 890 in your weekly chest. Keep in mind that the difficulty of the dungeons themselves is increasing to match these rewards.
As we transition from Patch 7.1.5 to Patch 7.2, you’ll get a lower-level Keystone with the reset this week than you may otherwise be expecting. This is due to the increase in difficulty of these dungeons in Patch 7.2. For example, if you completed a level 9 Keystone in patch 7.1.5 and then were given the usual level 6 Keystone next week, that’d actually be an increase in difficulty. To avoid this, we’re making these adjustments for this week only to reduce the level of Keystone you receive based on what you’ve completed this week:
Mythic 2-8: level 2 Keystone
Mythic 9-10: level 3
Mythic 11: level 4
Mythic 12: level 5
Mythic 13-14: level 6
Mythic 15: level 7
(each difficulty level above 15 increases next week’s Keystone level by 1)
Mythic 9-10: level 3
Mythic 11: level 4
Mythic 12: level 5
Mythic 13-14: level 6
Mythic 15: level 7
(each difficulty level above 15 increases next week’s Keystone level by 1)
As to the gear you’ll find in your weekly chest, its item level will still be based on the highest dungeon you complete this week, but the rewards will be based on the new 7.2 scaling. To put it more directly: completing a Keystone dungeon of difficulty 10 or higher this week will result in a reward with a minimum item level of 905 in your next weekly chest, which is the current maximum reward in Patch 7.2.
We hope this helps clear the air on what you can expect from Mythic Keystone dungeons next week, as well as what you’ll find waiting for you in your Challenger’s Bounty chest. Good luck!
So what is the max level on Mythic plus?
At the moment (20170207) a team composition of Holy Paladin, Blood DK, Fire Mage, Arms Warrior and Havoc DH completed Mythic +25, Vault of the Wardens.
Mythic plus patch 7.2
Three dungeons are coming out on mythic plus
- The Cathedral of Eternal Night
- Lower Karazhan
- Upper Karazhan
New affixes coming out:
- Bursting (Level 4 (+3 Keystone))
Non-boss enemies explode when they die, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks. - Fel Explosives (Level 4 (+3 Keystone))
While in combat, enemies periodically summon an Explosive Orb that will explode if not destroyed. - Quaking (Level 7 (+8 Keystone))
Periodically, players will Quake, inflicting damage and interrupting nearby allies. - Grievous (Level 7 (+8 Keystone))
While below 90% health, players are afflicted with Grievous Wound.
This debuff stacks.
Grievous Wound: Suffering 4% of a maximum health every 3 seconds.
You will bleed until healed past 90% of your maximum health.
One affix is removed:
- Overflowing
Ww Monk Dmg Poor Fa 8.1 7
![Ww Monk Dmg Poor Fa 8.1 Ww Monk Dmg Poor Fa 8.1](/uploads/1/3/4/3/134384455/214103505.jpg)
Mythic plus patch 7.2.5
At the moment, these are plans for Mythic plus dungeons that will first be tested on PTR to see the outcome.
Regarding the Keystone
- Completing the run on time will have the same results it currently does in 7.2: you’ll get a new Keystone for a random dungeon that’s 1-3 levels higher than the one you just completed, based on how quickly you finished.
- If you complete the dungeon but don’t make the timer, you’ll get a Keystone for a random dungeon that’s 1 level lower than the one you just used.
- If you don’t complete the dungeon at all, you’ll have a Keystone for the same dungeon that’s one level lower than the one you just used.
Regarding the Chest reward
- You no longer receive additional chests at the end of a run for completing it quickly.
- When you finish a Mythic+ dungeon, the chest at the end will contain two items and an appropriate amount of Artifact Power.
- If you beat the timer, regardless of how quickly, there will be a third item in the chest.
- Keystones can still upgrade by 2 or 3 steps, so you can quickly get to a difficulty level appropriate for you.
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