Weapon Modifier Preference and Tac Console Slots Specify the number of weapon modifiers you are willing to allocate to Acc, CrtD or CrtH and the number of tac console slots available on your ship. Advanced Space Weapons are. Redirect Vorlage:Ultra Rare weapons. They are similar to standard space weapons, but are some of the only ones obtainable already at. Redirect Vorlage:Ultra Rare quality; other weapons need to be upgraded to reach that level. These weapons have a Dmgx3 plus an additional modifier.
Download the WDC:
*** You’ll have to download it, otherwise it won’t work. ***Description
This small Excel spreadsheet
– helps you to find the best weapon modifiers for your current build in PvE and PvP
– let’s you test different consoles, sets, upgrades in theory before you spend your hard earned Dilithium, Lobis and ECs.
– gives you insights into the game’s calculation methods
– helps you to find the best weapon modifiers for your current build in PvE and PvP
– let’s you test different consoles, sets, upgrades in theory before you spend your hard earned Dilithium, Lobis and ECs.
– gives you insights into the game’s calculation methods
![Sto Dmg Modifier Sto Dmg Modifier](/uploads/1/3/4/3/134384455/461308286.jpg)
Sto Damage Modifier
How to use
1. Enter your current configuration
Use the light-colored cells in row 5 and 7 and columns E, F, G to enter your current weapon, energy levels, traits, bridgeofficers, consoles and set bonusses.
Most cells have a drop down list or a short description.
Dmg information. Compare the values in row 106Â (Total Damage) with your actual numbers in space (i.e. ESD).
Hints and warnings:
– If you’ve double checked your equipment and the numbers still don’t match, adjust the weapon power in the spreadsheet. The values for your energy systems in the HUD are rounded down, so 121 could be 121.875.
– boosts from DOFF missions aren’t fully implemented yet.
– bridge officer and captain skills are still work in progress
– If you’ve double checked your equipment and the numbers still don’t match, adjust the weapon power in the spreadsheet. The values for your energy systems in the HUD are rounded down, so 121 could be 121.875.
– boosts from DOFF missions aren’t fully implemented yet.
– bridge officer and captain skills are still work in progress
2. Copy the configuration with the “Copy Reference” button.
Your current DPS values (N165-Nxxx) will be copied into column P.
Dmg-apee-usa. If you change your setup, the difference in percent will be calculated in column Q. https://tbbmkqx.weebly.com/vetri-dmg-tablets.html.
3. Advanced calculations
This spreadsheet calculates the effects of critical hits and accuracy overflow. You may modify the target’s defence in G113 to match the values seen in PvP (80-180%). Or just turn off the overflow method in H114 (set to 2).
Sto Dmg Modifier 1
[Pen] is handled as a total damage bonus with 5 as a default. This may be correct for unshielded targets but is obviously too high vs. shielded ones. Anyway, [Pen] adds a debuff to the target making it fairly desirably, even if the raw damage of the weapon might be lower in comparison to a similar one with an additional [CrtD] mod. When teamed up with some debuffers (i.e. Recluses), [Pen] is less effective due to the damage resistance formula.
You may also add several damage buffs from bridge officer or captain’s abilities. Use the Toggle Skill choice to activate it (Row 156).
4. Compare the results
Rows 165-xxx list almost all different combinations for weapons of the same Mk level you set in cell G8. I did not include [Pen] for very or ultra rare weapons, but if there is a certain interest for them I’ll update the list. I did not include any other crafting mod (the effects of [Over] or [Rapid] are too complicated to calculate).
Anyway, the results are colored red if the weapon deals less and green if it deals more damage than the current one selected in row 7. There’s also a rank (column O)and the difference vs. the current weapon (column S). Columns P and Q show the the copied values and the actual difference vs. that value.
The sheet in the tab Compare sorts the different weapons by DPS.
Sto Impulse Modifier
Miscellaneous
Please check the Infos tab for further information like release notes and how to get in contact to report bugs etc. I really appreciate any help to improve the WDC.
Disclaimer Download photos from android phone.
– The Weapon Damage Calculator is (and probably will always be) work in progress.
– Since STO does not provide the formulas used for damage calculations most of the stuff used in the spreadsheet is the result of reverse engineering.
– I don’t own all consoles and sets so some values are taken from STOWIKI or ingame tooltips.
– Please remember that any DPS value calculated by this tool is a theoretical (raw) value. Every shot fired is actually modified by the distance to the target, resists, debuffs and buffs. Equipment also has some “soft” features, i.e. an Ancient Obelisk core will add more raw DPS than a spire core. But the spire core will reduce energy drain and thus improve your ship’s performance.
– there may be some copy/paste errors
– The Weapon Damage Calculator is (and probably will always be) work in progress.
– Since STO does not provide the formulas used for damage calculations most of the stuff used in the spreadsheet is the result of reverse engineering.
– I don’t own all consoles and sets so some values are taken from STOWIKI or ingame tooltips.
– Please remember that any DPS value calculated by this tool is a theoretical (raw) value. Every shot fired is actually modified by the distance to the target, resists, debuffs and buffs. Equipment also has some “soft” features, i.e. an Ancient Obelisk core will add more raw DPS than a spire core. But the spire core will reduce energy drain and thus improve your ship’s performance.
– there may be some copy/paste errors
Have fun!
Sto Dmg Modifier Free
Updates:
2.52e 2017-05-29Â Special weapons from missions and reputation will be automatically selected. Still work in progress. Attack Pattern Alpha’s CrtH&CrtD are now adjusted by the uptime.
2.53e 2017-06-07 CrtD and CrtH from skillpoints
2.54e 2017-07-14 Synergistic Retrofitting 2-Part set added
2.55e 2017-07-21 More sets and consoles
2.56e 2017-08-01 Minor edits
2.52e 2017-05-29Â Special weapons from missions and reputation will be automatically selected. Still work in progress. Attack Pattern Alpha’s CrtH&CrtD are now adjusted by the uptime.
2.53e 2017-06-07 CrtD and CrtH from skillpoints
2.54e 2017-07-14 Synergistic Retrofitting 2-Part set added
2.55e 2017-07-21 More sets and consoles
2.56e 2017-08-01 Minor edits
Sto Damage Modifier
EDIT:This information is based on shadow being additive not multiplicative. Please continue to read further through the thread.
A normal crit is 1.5x and with shadow the damage is 1.6x. Lets say you do 100damage each attack and you have 50% crit with thief and 45% with shadow stone. For each test you make 100 identical attacks.
Thief at 50% crit chance, 1.5x modifier
50crits at 150damage = 7500damage
50 non crits at 100 damage =5000damage
Total 12,500damage after 100 attacks.
Shadow at 45% crit chance 1.6x modifier
45crits at 160 damage = 7200 damage
55 non crits at 100 damage = 5500 damage
Total 12,700damage after 100 attacks.
So at 45% crit Shadow is better.
Now at 30 and 25% crit.
Thief at 30% crit chance 1.5x modifier
30crits at 150damage = 4500
70 non crits at 100 damage = 7000
Total 11,500 damage
Shadow at 25% crit chance 1.6x modifier
25crits at 160 damage = 4000
75 non crits at 100 damage = 7500
Total 11,500 damage
So at 25% crit adding shadow or thief would net the same damage
At 26% crit shadow starts to pull ahead. So with no mundus stones on, if you are at 25% crit you will get the same damage if you equip shadow or thief. However at 26% crit without a mundus stone you will get more damage overall by going with shadow.
25% crit and shadow = 30% crit with Theif.
A normal crit is 1.5x and with shadow the damage is 1.6x. Lets say you do 100damage each attack and you have 50% crit with thief and 45% with shadow stone. For each test you make 100 identical attacks.
Thief at 50% crit chance, 1.5x modifier
50crits at 150damage = 7500damage
50 non crits at 100 damage =5000damage
Total 12,500damage after 100 attacks.
Shadow at 45% crit chance 1.6x modifier
45crits at 160 damage = 7200 damage
55 non crits at 100 damage = 5500 damage
Total 12,700damage after 100 attacks.
So at 45% crit Shadow is better.
Now at 30 and 25% crit.
Thief at 30% crit chance 1.5x modifier
30crits at 150damage = 4500
70 non crits at 100 damage = 7000
Total 11,500 damage
Shadow at 25% crit chance 1.6x modifier
25crits at 160 damage = 4000
75 non crits at 100 damage = 7500
Total 11,500 damage
So at 25% crit adding shadow or thief would net the same damage
At 26% crit shadow starts to pull ahead. So with no mundus stones on, if you are at 25% crit you will get the same damage if you equip shadow or thief. However at 26% crit without a mundus stone you will get more damage overall by going with shadow.
25% crit and shadow = 30% crit with Theif.